The presentation describes Physically Based Lighting Pipeline of Killzone : Shadow Fall - Playstation 4 launch title. The talk covers studio transition to a new asset creation pipeline, based on physical properties. Moreover it describes light rendering systems used in new 3D engine built from grounds up for upcoming Playstation 4 hardware. A novel real time lighting model, simulating physically a
![Killzone Shadow Fall: Creating Art Tools For A New Generation Of Games](https://cdn-ak-scissors.b.st-hatena.com/image/square/bd2a2ff485692c84ec0b8464ba0b17bded862349/height=288;version=1;width=512/https%3A%2F%2Fcdn.slidesharecdn.com%2Fss_thumbnails%2Fgdc2014vandersteenmayarendering-140530112201-phpapp02-thumbnail.jpg%3Fwidth%3D640%26height%3D640%26fit%3Dbounds)