Disclaimer: I was a PM on Angry Birds.This is such a great demo. The original used Box2D,LUA scripting, and of course you had to make enemies and levels. There's obviously no expectation that you'd make a hit game from the tech in its current state. You're bound to be limited by the tech, rather than your own skills. But for rapid ideas, for prototypes, for game jams, this is a game changer. I can
> Next, we selected 2,587 positions out of the aforementioned 2,958,551 positions and formulated hypotheses regarding their outcomes. We chose them such that if all these hypotheses were proven correct, it would prove that the initial position results in a draw.But no elaboration? Sounds to me like the game is not solved, instead the author looked pretty hard for a winning line, and didn't find on
Mar 2013, updated in Mar 2015, Apr 2018, Feb 2019, May 2020, Oct 2021 This guide will cover various ways to make hexagonal grids, the relationships between different approaches, and common formulas and algorithms. I've been collecting hex grid resources[1] for over 25 years. I wrote this guide to the most elegant approaches that lead to the simplest code, starting from the guides by Charles Fu[2]
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