$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a problem that has been open for a decade. To do this, we present a methodology for embedding an arbitrary Turing machine into a game of $\textit{Magic}$ such that the
Sony has teamed up with accessibility experts to release a PlayStation 5 controller for disabled gamers. The Access Controller is a "highly customisable kit" of different buttons, triggers and sticks that lets players create a set-up that suits their needs. Microsoft's Adaptive Controller, which can be used on Xbox and PC, has been on the market since 2018.
Today’s sponsor is StudioMDHR! This indie studio is the brainchild behind Cuphead, a run & gun platformer with a retro animation aesthetic. …are we really explaining Cuphead? You know what Cuphead is. They’ve offered to DOUBLE every dollar put toward our goal this year, up to an incredible $10,000! As I write this we’re still pretty far from our goal, so if you’ve been waiting to give this year, t
Brickception is a fun take on the classic breakout game with popup windows! Enable popup windows to play this game. Two popup windows are launched - the main game window and the paddle window. (Sorry, you cannot play this game where popups are not supported, e.g., mobile devices) Paddle window has a nested game! You need to win in both the windows. Moving the paddle window moves the paddle. The ba
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