Managed Code By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice. Visual Studio (recommended) Visual Studio Code JetBrains Rider Cross-Platform Build your game for multiple platforms. MonoGame currently supports:
Disclaimer: I was a PM on Angry Birds.This is such a great demo. The original used Box2D,LUA scripting, and of course you had to make enemies and levels. There's obviously no expectation that you'd make a hit game from the tech in its current state. You're bound to be limited by the tech, rather than your own skills. But for rapid ideas, for prototypes, for game jams, this is a game changer. I can
> Next, we selected 2,587 positions out of the aforementioned 2,958,551 positions and formulated hypotheses regarding their outcomes. We chose them such that if all these hypotheses were proven correct, it would prove that the initial position results in a draw.But no elaboration? Sounds to me like the game is not solved, instead the author looked pretty hard for a winning line, and didn't find on
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く