published at 03.03.2016 12:23 by Jens Weller Save to Instapaper Pocket Part 2 of my series about the current proposals for C++17. This part is covering the Technical Specifications (TS), which are currently released. Some of them will make it into C++17. Those not making it into C++17, should be available in the namespace std::experimental, if they are not a language feature. But first, there is a
decompiler design object file formats
Two weeks ago, I had the pleasure of attending the BOB Konferenz 2016 in Berlin, Germany. BOB is the forum for developers, architects and builders to explore technologies beyond the mainstream and to discover the best tools available today for building software. I gave a talk on functional reactive programming; slides and videos are available. I particularly liked the talk by Andres Löh on the Ser
On LLVM, using C libraries from Lua, and writing software without a compiler I’ve been working on a programming language. I make video games, and the languages that exist for this all have drawbacks that get in my way when I’m making stuff, so I decided to make a new one. I made an interpreter, and it works, which is pretty awesome! But it’s too slow. For what I want to be doing, I decided, rather
The Rust team is happy to announce the latest version of Rust, 1.7. Rust is a systems programming language focused on safety, speed, and concurrency. As always, you can install Rust 1.7 from the appropriate page on our website, and check out the detailed release notes for 1.7 on GitHub. About 1300 patches were landed in this release. What's in 1.7 stable This release is primarily about library fea
Convolutional rectifier networks, i.e. convolutional neural networks with rectified linear activation and max or average pooling, are the cornerstone of modern deep learning. However, despite their wide use and success, our theoretical understanding of the expressive properties that drive these networks is partial at best. On the other hand, we have a much firmer grasp of these issues in the world
A facts-based, reference-backed account of what happened at the beginning of the Arduino adventure! Why Are You Writing This? Why Did You Create Wiring? How Was Wiring Created? The Language The Hardware Prototype 1 Prototype 2 Prototype 3 Continuing the Development First Major Success - Strangely Familiar The Rest of the World When Did Arduino Begin and Why Weren’t You a Member of the Arduino Team
Let’s make stacker, a programming language that acts as a stack-based calculator: Our stacker language maintains a stack of arguments, which starts out empty. Each line of the program represents a new argument for the stack. If it’s a number, it’s simply pushed onto the top of the stack. But if it’s an operator—either + or *—then the top two arguments from the stack are popped off, and rep
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