Photo by Ales Nesetril on UnsplashThis article is written for those of you with a Touchbar flickering problem. By this, I mean something like on video below. After few days of digging, here is the summary of the problem: flickering happens only when Touchbar is not activeflickering happens sort of randomlyflickering does not happen in a login screen (before you enter your password)flickering appea
Modern UI teams are designing components first; Interfaces are merely the thoughtful composition of components. This leaves an often glaring hole for users on “the unhappy path” — The places where users may, intentionally or not, stray from your idealized flow. As we learn to craft systems rather than pages, we must invest effort into shaping these often missed states of design and create with a c
Can you believe it’s been it’s been this long? Nearly 2 years?? I guess that’s what happens because… life! (for me, I blame the fact I added two kids to the world) Still, better late than never right? So without further ado... (drum roll) PixiJS v5 is here! That’s right, today we get to officially announce that v5 has landed in the PixiJS master branch and also on npm. This is a huge step as it me
Recently I wanted to use volumetric lighting for a sketch in three.js. In the past I have used Thibaut Despoulain’s (WebGL) Volumetric Light Approximation in Three.js with some updates to get it running in the latest version of three. This time I wanted to dig in and try an implementation directly from the original source, Kenny Mitchell’s Volumetric Light Scattering as a Post-Process in GPU Gems
最近ReactとVueをどっちも触る機会があったり、「ReactとVueどう選定するの?」という問いを投げられ、スッと答えられなかったな、と後悔があったりしていたので、Vueを触って得られた感想をまとめてみる。 結論としてなにか新しいことを発見したというものではなく、世間で言われている事を自分なりに再構築しただけの結論になったと思う。 TL; DRVueからは全体的に優しさ(Gentleさ)を感じる事が多く、良い点だと感じた大規模になるときReactの堅牢さは魅力的。Vueが大きくなった時に支えられ設計が出来るかは個人的には懐疑的。「こうだったらVue、こうだったらReact」みたいな分岐点があるというわけではないので、最終的には好みになってくると思う。ぞうさんが好きかきりんさんが好きか。これまでのフレームワーク遍歴今回の話をするにあたって、僕と各フレームワークの付き合いをまとめておくと、
) worked on it full time to create the same framework but with Vue.js (Next + Vue = Nuxt.js). Once the prototype was ready (v0.2.0 on November 2016), my brother ( ) came to help me and added the `nuxt generate` feature a week later (v0.3.2). Pooya Parsa joined the core team a few months after and introduced the nuxt modules. This changed the way we worked on nuxt.js and focused more on the core fe
Deciding on a JavaScript framework for your web application can be overwhelming. Angular and React are very popular these days, and there is an upstart which has been getting a lot of traction lately: VueJS. What’s more, these are just a few of the new kids on the block. Javascripts in 2017 — things aren’t easy these days!So, how are we supposed to decide? A pros-and-cons list never hurts. We’ll d
FINAL EDIT — weeks after this article was published, Facebook changed their licensing model for React et al. to MIT. Open source activism works! [EDIT — My argument is a cautionary one, I’ve made some edits in that direction. I am not a lawyer, but I argue that — as a startup — if I’d want to keep my doors open to any future outcome, offer, exit, proposal, FB’s OSS licenses may pose an obstacle un
Last week I got to speak at WebXR in Paris, a meetup focused around WebVR and WebAR. I got to meet a lot of passionate people and I am excited that there is such a large active community focused around the topic that we at Samsung are helping to develop. If you’re reading this you probably have some idea of what WebVR is, if not; WebVR is like regular old virtual reality, but instead of downloadin
This week, Facebook merged a monster pull request into React that replaced its existing build process with one based on Rollup, prompting several people to ask ‘why did you choose Rollup over webpack’? Which is a completely reasonable question. Webpack is one of the modern JavaScript community’s greatest success stories, with millions of downloads every month powering tens of thousands of websites
Back to main article I had a lot of fun remaking this effect. Fire features so heavily throughout the game, and used in so many ways, so it was so interesting to see how it was built. I also learnt a lot about the gamecube while making this analysis, so I actually wrote it twice! Below is a capture of fire from the game. One thing I was surprised I hadn’t noticed before is that there are actually
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