in Proceedings of the ACM Symposium on Interactive 3D Graphics and Games 2011 (I3D'11) Morgan McGuire, Williams College and NVIDIA Research Eric Enderton, NVIDIA Research McGuire and Enderton, Colored Stochastic Shadow Maps, Proceedings of the ACM Symposium on Interactive 3D Graphics and Games 2011 (I3D'11), February, 2011. [Local PDF] [NVIDIA PDF] McGuire, Hardware-Accelerated Colored Stochastic
in Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2012 (I3D'12) Morgan McGuire, NVIDIA and Williams College Padraic Hennessy, Vicarious Visions Michael Bukowski, Vicarious Visions Brian Osman, Vicarious Visions ACM Copyright Notice Copyright by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for per
Hardware-Accelerated Global Illumination by Image Space Photon Mapping We describe an extension to photon mapping that recasts the most expensive steps of the algorithm -- the initial and final photon bounces -- as image-space operations amenable to GPU acceleration. This enables global illumination for real-time applications as well as accelerating it for offline rendering. Image Space Photon Ma
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