In Part 1 of this series, we went through a workflow where we processed a 3D model, created an AR project in Xcode, started an AR session and put our model in our augmented scene. In this post, we’ll begin putting our model in action, using a variety of SceneKit methods, and begin interacting with the objects in our world. The project for this post can be found at https://github.com/AbovegroundDan