using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.XR.iOS; using UnityEngine.UI; public class ARKitCameraImageDetecter : MonoBehaviour { RenderTexture arTexture; [SerializeField] Camera otherCamera; bool _isSessionStart = false; Texture2D _tex; private void Start() { Resolution currentResolution = Scr

