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The Math of Card ShufflingRiffling from factory order to complete randomness. You’ve probably seen a few ways to shuffle a deck of cards. Sometimes the deck is split in half and the halves are switched. Sometimes the deck is smooshed until it’s all mixed up. But most of the time, a deck of cards is shuffled using a riffle. Here’s a question: how many times do you have to riffle a deck of cards bef
This article has been discussed on Hacker News and Reddit In a previous article I've done the 'Hello, world!' of GUIs in assembly: A black window with a white text, using X11 without any libraries, just talking directly over a socket. In a later article I've done the same with Wayland in C, displaying a static image. I showed that this is not complex and results in a very lean and small applicatio
Archaeology & History Medieval Game Pieces Emerge From the Ruins of a Mysterious German Castle Among them are a six-sided die and a chess piece whose surface is worn from use. A small cache of medieval game pieces has been discovered in the ruins of a recently discovered castle in southern Germany. The finds provide a window into leisure time, possibly among actual knights, dating back nearly a mi
Last week, we released a small puzzle game called Cirkoban. Cirkoban is the very first publicly accessible application developed by Spritely that features the Goblins distributed programming library running in web browsers. We bet big on Hoot, our Scheme-to-WebAssembly compiler, a little over a year ago in order to bring Goblins to the web. That bet is starting to pay off! In this post, we’ll talk
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