using UnityEngine; using System.Collections; public class TestPlayerPrefs : MonoBehaviour { void Start () { // 値を取得。第二引数はキーがない場合のデフォルト値 int version = PlayerPrefs.GetInt ("VERSION", 1); Debug.Log(version); // 初めはキーがないのでデフォルト値の1 // 値をセット。第一引数にキー名、第二引数にセットする値 // 型に注意。この場合ほSetIntなので、int型しかセットできない PlayerPrefs.SetInt ("VERSION", 2); // ↑で2をセットしたので、2が取れる version = PlayerPrefs.GetInt ("VERSION", 1); Debug
![UnityのPlayerPrefsの簡単な使い方 - Qiita](https://cdn-ak-scissors.b.st-hatena.com/image/square/3ae5979fd6ed3525747b06a5be7ffb25e7fe6e72/height=288;version=1;width=512/https%3A%2F%2Fqiita-user-contents.imgix.net%2Fhttps%253A%252F%252Fcdn.qiita.com%252Fassets%252Fpublic%252Farticle-ogp-background-9f5428127621718a910c8b63951390ad.png%3Fixlib%3Drb-4.0.0%26w%3D1200%26mark64%3DaHR0cHM6Ly9xaWl0YS11c2VyLWNvbnRlbnRzLmltZ2l4Lm5ldC9-dGV4dD9peGxpYj1yYi00LjAuMCZ3PTkxNiZoPTMzNiZ0eHQ9VW5pdHklRTMlODElQUVQbGF5ZXJQcmVmcyVFMyU4MSVBRSVFNyVCMCVBMSVFNSU4RCU5OCVFMyU4MSVBQSVFNCVCRCVCRiVFMyU4MSU4NCVFNiU5NiVCOSZ0eHQtY29sb3I9JTIzMjEyMTIxJnR4dC1mb250PUhpcmFnaW5vJTIwU2FucyUyMFc2JnR4dC1zaXplPTU2JnR4dC1jbGlwPWVsbGlwc2lzJnR4dC1hbGlnbj1sZWZ0JTJDdG9wJnM9ZTgwOGI2MmExOTc1MDJiMWE4NGI0OWI1MzExZGVlMGE%26mark-x%3D142%26mark-y%3D112%26blend64%3DaHR0cHM6Ly9xaWl0YS11c2VyLWNvbnRlbnRzLmltZ2l4Lm5ldC9-dGV4dD9peGxpYj1yYi00LjAuMCZ3PTYxNiZ0eHQ9JTQwb2t1aGlpcm8mdHh0LWNvbG9yPSUyMzIxMjEyMSZ0eHQtZm9udD1IaXJhZ2lubyUyMFNhbnMlMjBXNiZ0eHQtc2l6ZT0zNiZ0eHQtYWxpZ249bGVmdCUyQ3RvcCZzPTIzNzczMjU5ZTBkZTIwOWFlNTYxYWM0MThjYWM2Nzc4%26blend-x%3D142%26blend-y%3D491%26blend-mode%3Dnormal%26s%3D8ffad7be3191a30ef4d0fb792972dc28)