Papervision3D 2.0: Bump map, Phong, Cell, Gouraud and Flat shading Well, as you might have guessed, 2.0 is literally right around the corner and we’re now getting to play with the API a bit internally and I have to say – THIS FRIGGIN’ ROCKS \M/ Dynamic lighting, sure that’s nice, but let’s be honest: Shaders is what makes this a real love fest, am I right or what!? Here’s a peak at some of the new
![Papervision3D 2.0: Bump map, Phong, Cell, Gouraud and Flat shading](https://cdn-ak-scissors.b.st-hatena.com/image/square/3c7497dd88f0096507938693e142ed9a6571eac0/height=288;version=1;width=512/http%3A%2F%2Frockonflash.com%2Fimages%2Fpapervision3d%2FmetalicBox_cellShaded.png)