概念篇で書いた方法: モデルの点を法線の方向に沿って移動し、マテリアルは単色にして、背面描画すること。 これをShaderで実現するには:(Outline部分Only) Pass{ //背面描画する Cull Front CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert #pragma fragment frag float4 _OutlineColor; float _Outline; struct Input { float4 vertex : POSITION; float3 normal : NORMAL; }; struct Output { float4 pos : SV_POSITION; fixed4 color : TEXCOORD0; }; fixed4 frag(Output o) : SV_Target {
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