A hub for SDKs, resources and news for developers working in the gaming industry. Read our latest blog about new Unreal Engine 5 on-device plugins for ACE, announced at Unreal Fest Learn More NVIDIA Gaming Technology NVIDIA tools, SDKs, and partner engines work together to produce the next generation of stunning real-time content that leverages AI and ray tracing.
PhysX FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FLEX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessl
NVIDIA Texture Tools Exporter The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for
Modeling digital twins of factories, cities, or entire worlds involves complex simulations that must accurately replicate the physical behavior of objects and systems, which are foundational in building generative physical AI for powering the next generation of autonomous systems. NVIDIA PhysX® is a scalable, multi-physics SDK for simulating and modeling physics in Robotics, Autonomous Vehicles, a
SIGGRAPH Asia Abstract: For thirty years, resolution-independent 2D standards (e.g. PostScript, SVG) have depended on CPU-based algorithms for the filling and stroking of paths. Advances in graphics hardware have largely ignored accelerating resolution-independent 2D graphics rendered from paths. We introduce a two-step “Stencil, then Cover” (StC) programming interface. Our GPU-based approach buil
NVIDIA's CUDA Compiler (NVCC) is based on the widely used LLVM open source compiler infrastructure. Developers can create or extend programming languages with support for GPU acceleration using the NVIDIA Compiler SDK. Add GPU Acceleration To Your Language You can add support for GPU acceleration to a new or existing language by creating a language-specific frontend that compiles your language to
GPU Gems 3 GPU Gems 3 is now available for free online! The CD content, including demos and content, is available on the web and for download. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Foreword Composition, the organization of elemental operations into a nonobvious whole, is the essence of imperative programming. The instruction set archite
Shadowing is a key component for convincing, solid-looking rendering. Whether hard or soft, physically correct or perceptually satisfying, NVIDIA has been at the forefront of real-time shadowing technology. This page collects some of the shadow-related presentations and white papers created in recent years by NVIDIA developers.
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