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Rendererに関するエントリは28件あります。 C++libraryコンピュータ などが関連タグです。 人気エントリには 『GitHub - splitbee/react-notion: A fast React renderer for Notion pages』などがあります。
  • GitHub - splitbee/react-notion: A fast React renderer for Notion pages

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      GitHub - splitbee/react-notion: A fast React renderer for Notion pages
    • GitHub - google/forma: An efficient vector-graphics renderer

      A (thoroughly) parallelized experimental Rust vector-graphics renderer with both a software (CPU) and hardware (GPU) back-end having the following goals, in this order: Portability; supporting Fuchsia, Linux, macOS, Windows, Android & iOS. Performance; making use of compute-focused pipeline that is highly parallelized both at the instruction-level and the thread-level. Simplicity; implementing an

        GitHub - google/forma: An efficient vector-graphics renderer
      • Writing a TrueType font renderer

        This post was discussed further on Hacker News. 09 Jan, 2024: There was an issue with newsletter signups. If you tried to sign up, please try again! You should see a success message. Text is the medium of digital interaction, and text rendering has an outsized impact on the overall fit and finish of any system. It therefore pains me that axle has for years relied on a low-resolution 8x8 bitmap fon

        • MoonRay Production Renderer

          MoonRay is DreamWorks’ open-source, multi-award-winning, state-of-the-art production MCRT renderer, which has been used on feature films such as How to Train Your Dragon: The Hidden World, The Bad Guys, Puss In Boots: The Last Wish, the newest release, Kung Fu Panda 4, as well as future titles. MoonRay was developed at DreamWorks and is in continuous active development and includes an extensive li

          • GitHub - sinclairzx81/zero: A 3D renderer written in JavaScript and rendered to the terminal.

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              GitHub - sinclairzx81/zero: A 3D renderer written in JavaScript and rendered to the terminal.
            • GitHub - EmbarkStudios/kajiya: 💡 Experimental real-time global illumination renderer 🦀

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                GitHub - EmbarkStudios/kajiya: 💡 Experimental real-time global illumination renderer 🦀
              • GeForce RTX の超解像 AI “ RTX VSR ” を、MPC-BE / MPC HC / PotPlayer などで使えるようにする「MPC Video Renderer」

                このページでは、NVIDIA の超解像 AI「RTX Video Super Resolution」を、MPC-BE / MPC HC / PotPlayer などのメディアプレイヤー上で使えるようにするビデオレンダラ「MPC Video Renderer」を紹介します。 MPC Video Renderer ウェブページ上のアニメ映像を、リアルタイムに高画質化してくれる Chrome 拡張機能「AnimeSR」 GeForce RTX 40 および 30 シリーズの GPU が搭載されている PC 上では、「RTX Video Super Resolution(RTX VSR)」と呼ばれる超解像技術を使用し、Google Chrome や Microsoft Edge 上でストリーミング動画を綺麗に拡大することができます。 通常、超解像 AI が適用されるのは、Google Chrome

                  GeForce RTX の超解像 AI “ RTX VSR ” を、MPC-BE / MPC HC / PotPlayer などで使えるようにする「MPC Video Renderer」
                • Light Tracer Render • 3D Rendering Software • Physically-based GPU renderer

                  WHY CHOOSE LIGHT TRACER RENDER? Physically correct and accurate, our 3D rendering software ensures photorealistic visuals with the best quality and least effort Incredible 3D rendering tool Light Tracer is a super easy, fast, and incredible physically-based 3D rendering tool delivering accurate ray tracing on virtually any GPU. With its interactive workflow, you may quickly create amazing photo-re

                  • GitHub - MichaelMure/mdr: MarkDown Renderer for the terminal

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                      GitHub - MichaelMure/mdr: MarkDown Renderer for the terminal
                    • GitHub - lexbor/lexbor: Lexbor is development of an open source HTML Renderer library. https://lexbor.com

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                        GitHub - lexbor/lexbor: Lexbor is development of an open source HTML Renderer library. https://lexbor.com
                      • Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer | Amazon Web Services

                        AWS for Games Blog Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer Authored by Chanelle Mosquera and Doug Erickson of the Amazon Lumberyard team. For over 5 years, Amazon Lumberyard‘s graphics engine has served our customers in fine stead. As we looked to our future, we recognized that its fixed approach to rendering and its established feature set would limit our customer

                          Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer | Amazon Web Services
                        • TDD with React Test Renderer - LogRocket Blog

                          LogRocket’s Galileo AI watches every session, surfacing impactful user struggle and key behavior patterns. It’s no secret that Enzyme has become the de facto standard for React components testing, but there are other good options around. For example: React Test Renderer. I personally like Test Renderer because of the way it works: it renders React components into pure JavaScript objects that are e

                            TDD with React Test Renderer - LogRocket Blog
                          • GitHub - NotionX/react-notion-x: Fast and accurate React renderer for Notion. TS batteries included. ⚡️

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                              GitHub - NotionX/react-notion-x: Fast and accurate React renderer for Notion. TS batteries included. ⚡️
                            • GitHub - mitsuba-renderer/enoki: Enoki: structured vectorization and differentiation on modern processor architectures

                              Enoki is a C++ template library that enables automatic transformations of numerical code, for instance to create a "wide" vectorized variant of an algorithm that runs on the CPU or GPU, or to compute gradients via transparent forward/reverse-mode automatic differentation. The core parts of the library are implemented as a set of header files with no dependencies other than a sufficiently C++17-cap

                                GitHub - mitsuba-renderer/enoki: Enoki: structured vectorization and differentiation on modern processor architectures
                              • 【Unity】Mesh Rendererから卒業して爆速パフォーマンスをゲットしよう。BatchRendererGroup 2022の詳解|技術ブログ|北海道札幌市・宮城県仙台市のVR・ゲーム・システム開発 インフィニットループ

                                ホーム 技術ブログ 【Unity】Mesh Rendererから卒業して爆速パフォーマンスをゲットしよう。BatchRendererGroup 2022の詳解 【Unity】Mesh Rendererから卒業して爆速パフォーマンスをゲットしよう。BatchRendererGroup 2022の詳解 仙台で3Dゲームクライアント開発を行っております、にしきんです。 メッシュの描画発行も例によってPS4世代から活発に動いたトピックだと思います。GPU駆動なMDIが有名でしょうか。現在では、カオス化したジオメトリパイプラインを再定義するメッシュシェーダーというものまで登場しました。 ここまでの話だけでUnityのMeshRendererが処理時間的に遅い理由は十分に説明できて、単一の描画対象の情報のみをバインドする、「レガシーな」とでもいうべきDrawCallと対応しているからです。個人的には、

                                  【Unity】Mesh Rendererから卒業して爆速パフォーマンスをゲットしよう。BatchRendererGroup 2022の詳解|技術ブログ|北海道札幌市・宮城県仙台市のVR・ゲーム・システム開発 インフィニットループ
                                • GitHub - ultralight-ux/Ultralight: Lightweight, high-performance HTML renderer for game and app developers.

                                  1. ⚡ Modern HTML/JS/CSS Support: Based on WebKit, Ultralight enjoys many of the same cutting-edge web features as Apple's Safari browser, simplifying development and reducing production costs. 2. ✨ Powerful and Lightweight: Thanks to its highly-customizable CPU and GPU renderers, Ultralight offers developers unprecedented control over performance and memory usage-- making it the go-to choice for u

                                    GitHub - ultralight-ux/Ultralight: Lightweight, high-performance HTML renderer for game and app developers.
                                  • 【Unity】Renderer.materialで取得したマテリアルは自分で破棄しないとリークする話 - LIGHT11

                                    Renderer.materialで取得したマテリアルは自分で破棄しないとリークするというお話です。 Renderer.material? 自分で破棄しないとリークする MeshFilter.meshも同様 破棄されていることを確認する Unity2018.4.6 Renderer.material? Renderer.materialにアクセスするとレンダラのマテリアルを取得できます。 このとき、マテリアルがこのオブジェクト用に複製されます。 docs.unity3d.com Renderer.materialsも同様です。 なお、代わりにRenderer.sharedMaterialを使うとマテリアルが複製されず元のマテリアルを参照します。 自分で破棄しないとリークする さてこのようにRenderer.materialを通して取得したマテリアルは、自分で破棄しないとリークします。 マニ

                                      【Unity】Renderer.materialで取得したマテリアルは自分で破棄しないとリークする話 - LIGHT11
                                    • GitHub - yisibl/resvg-js: A high-performance SVG renderer and toolkit, powered by Rust based resvg and napi-rs.

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                                        GitHub - yisibl/resvg-js: A high-performance SVG renderer and toolkit, powered by Rust based resvg and napi-rs.
                                      • Rive Renderer — now open source and available on all platforms

                                        We’re excited to announce the Rive Renderer is officially open source and available on all platforms. It isn’t hyperbolic to say what you can do with Rive is about to change in an earth-shattering way. The Rive Renderer is custom-built for Rive content, for animation, and for runtime. Now you can draw an unprecedented amount of vector graphics with mega fast rendering. Want to fill the screen with

                                          Rive Renderer — now open source and available on all platforms
                                        • GitHub - react-figma/react-figma: ⚛️ A React renderer for Figma

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                                            GitHub - react-figma/react-figma: ⚛️ A React renderer for Figma
                                          • 4年半ぶりのメジャーアップデート「TMPGEnc MPEG Smart Renderer 6」

                                              4年半ぶりのメジャーアップデート「TMPGEnc MPEG Smart Renderer 6」
                                            • 既存のページに部分的にReactを導入する - Tech&News renderer

                                              Facebook社によって開発されたReactですが、段階的にシステムに導入できるように設計されています。SPAで用いられることが多いですが、最小限のコンポーネントの利用だけでもできることをご存知でしょうか。 いきなり大規模にReactを使うとなるとハードルが高くとっつきにくいかと思いますので、まずは小さくはじめてみましょう。 既存のWEBサイトにReactを導入する①Reactを描画するエリアを作るまずはHTML要素に空のDiv要素を設けてReactが描画される場所を作ってあげます。要素にユニークなidを付与します。

                                              • GitHub - mitsuba-renderer/mitsuba2: Mitsuba 2: A Retargetable Forward and Inverse Renderer

                                                Mitsuba 2 is a research-oriented rendering system written in portable C++17. It consists of a small set of core libraries and a wide variety of plugins that implement functionality ranging from materials and light sources to complete rendering algorithms. Mitsuba 2 strives to retain scene compatibility with its predecessor Mitsuba 0.6. However, in most other respects, it is a completely new system

                                                  GitHub - mitsuba-renderer/mitsuba2: Mitsuba 2: A Retargetable Forward and Inverse Renderer
                                                • Building a PS1 style retro 3D renderer

                                                  Building a PS1 style retro 3D renderer Posted 30 Nov 2021 | Share: I’ve started a new side project I’m pretty excited about. I’m making a fantasy console-based inspired by PS1 era technology. There is quite a lot to the project, but for now, I wanted to talk about the rendering, which was my first step in this project. In this article, I’ll detail all I’ve learned in researching the PS1 and other

                                                  • GitHub - enzet/map-machine: Python renderer for OpenStreetMap with custom icons intended to display as many map features as possible

                                                    The Map Machine project consists of a Python OpenStreetMap renderer: SVG map generation, SVG and PNG tile generation, the Röntgen icon set: unique CC-BY 4.0 map icons. The idea behind the Map Machine project is to show all the richness of the OpenStreetMap data: to have a possibility to display any map feature represented by OpenStreetMap data tags by means of colors, shapes, and icons. Map Machin

                                                      GitHub - enzet/map-machine: Python renderer for OpenStreetMap with custom icons intended to display as many map features as possible
                                                    • Reactのテストライブラリを比較する - react-test-renderer, enzyme, react-testing-library - Qiita

                                                      Reactのテストライブラリを比較する - react-test-renderer, enzyme, react-testing-libraryテストReactenzymereact-testing-libraryreact-test-renderer Reactのユニットテストでよく使われるライブラリにenzymeがあります。 enzymeを紹介する記事を見ているとshallowが旨味の一つであり、簡単に単体テストが出来るとよく紹介されるのを見かけます。 Jestと用いられる、enzyme以外のライブラリもいくつかあるようなので、人気な理由とその使い方を備忘録がてら紹介しようと思います。 Jest まずはJestについて簡単に特徴を紹介します。 公式サイト:https://jestjs.io/docs/ja/tutorial-react facebook製のテストフレームワーク crea

                                                        Reactのテストライブラリを比較する - react-test-renderer, enzyme, react-testing-library - Qiita
                                                      • GitHub - rosylilly/react-jsx-renderer: A React component for Rendering JSX

                                                        interface ParseOptions { /** * Options of parser */ meriyah?: meriyah.Options; /** * When this option is enabled, always parse as an expression. */ forceExpression?: boolean; } interface EvaluateOptions { /** * binding */ binding?: Binding; /** * components */ components?: ComponentsBinding; /** * Prefix of generated keys. */ keyPrefix?: string; /** * When this option is enabled, no key will be ge

                                                          GitHub - rosylilly/react-jsx-renderer: A React component for Rendering JSX
                                                        • Sprite Renderer等のクリックやタップよりuGUIの操作を優先する【Unity】【uGUI】 - (:3[kanのメモ帳]

                                                          この記事でのバージョン Unity 2019.2.21f1 はじめに Unityはマウスのクリックやスマホでのタッチを簡単に取得する事できます。 private void Update(){ if (Input.GetMouseButton(0)) { Debug.Log("マウスのクリック発生中"); } if (Input.touchCount > 0) { Debug.Log("タッチ発生中"); } } ただ、uGUIのボタン等と被っていると両方のイベントが同時に発生してしまいます。 今回はそんな時にuGUIの操作を優先する実装方法の紹介です! なお、記事中の画像は以下のアセットを使っております。 2D Medieval Fantasy Character Pack | 2D Characters | Unity Asset Store IsPointerOverGameObjec

                                                            Sprite Renderer等のクリックやタップよりuGUIの操作を優先する【Unity】【uGUI】 - (:3[kanのメモ帳]
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