We have a full-room Vive set up with controllers at Unity’s San Francisco office, and give demos to people every week. That means over the last few months I’ve been in the privileged position of seeing over 100 people try out their first room-sized experience in VR. It is amazing fun to see how people react, and what they like best. As I’ve given demos, I’ve noticed some consistent behaviors, pain
![UX pointers for VR design](https://cdn-ak-scissors.b.st-hatena.com/image/square/3f33da11addfc10614ffcbc6fa32a2715f230299/height=288;version=1;width=512/https%3A%2F%2Fmiro.medium.com%2Fv2%2Fresize%3Afit%3A1200%2F1%2AP2HZahxieAsN6ttcXTRzZg.jpeg)