環境 Unity2017.1.0f3 概要 MeshからVoxelを生成します モデルにAddComponentして使用 とりあえずCubeモデルで生成 Taskを使用した非同期処理 プログラム using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; [RequireComponent( typeof( MeshFilter) )] public class MeshToVoxel : MonoBehaviour { public GameObject cubeObjPrefab = null; private Bounds _bounds; private float _unitSize = 0.05f; private int
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