I don't have a whole lot of time, even for this post. Been bombarded with work. I still wanted to share my latest concoction. Simply put, I am able to grab the Direct3D shared Surface the Vista DWM uses (undocumented API) to paint all Direct3D based windows. Once I have that, I am able to use it as a "VisualBrush" in WPF or I can copy the Direct3D Surface to system memory for very high frame ra