The document discusses the shortcomings of traditional eLearning and lectures, noting that attention spans drop off significantly within the first 10-25 minutes of a lecture. It advocates for more interactive and engaging eLearning content that allows learners to explore, interact, and learn through experience in a risk-free environment. The principles of game design, like challenge, feedback, and
![eLearning Sucks](https://cdn-ak-scissors.b.st-hatena.com/image/square/3468509fc6ca3d79dbf8f51cf61826e9d44b4beb/height=288;version=1;width=512/https%3A%2F%2Fcdn.slidesharecdn.com%2Fss_thumbnails%2Felearningsucks2-090807113816-phpapp02-thumbnail.jpg%3Fwidth%3D640%26height%3D640%26fit%3Dbounds)