GDC 2014のTutorialsの”Advanced Visual Effects with DirectX 11″のセッション情報が公開になっています. Tessellation in Call of Duty: Ghosts Real Virtual Texturing – Taking Advantage of DirectX 11.2 Tiled Resources Compute-Based GPU Particle Systems DX11 Software Tessellation Vertex Shader Tricks – New Ways to Use the Vertex Shader to Improve Performance From Terrain to Godrays – Better Use of DirectX11 Grass, Fur and Ha