Kim Aava summarized her amazing talk about the difference in techniques, which artists use to build photo-realistic and stylized environments. Kim Aava summarized her amazing talk about the difference in techniques, which artists use to build photo-realistic and stylized environmentsIntroductionMy name is Kim Aava and I’m a 3d Artist specialized in Asset and Environment Art. I studied game design
Jonathan Colin discussed the way he crafts animation for game characters and monsters. Jonathan worked on Horizon Zero Dawn, Styx: Master of Shadows and Cryengine game Wolcen. Jonathan Colin discussed the way he crafts animation for game characters and monsters. Jonathan worked on Horizon Zero Dawn, Styx: Master of Shadows and Cryengine game Wolcen. IntroductionI currently work at Guerrilla Games
Learn a bit more about how to build characters and get the most out of our poly counts. Timothy Bermanseder, who has previously shared his technical and visual analysis of Overwatch with us, presented tons of wireframes of the Overwatch models he had ripped from the game. These are meant for educational purposes – you can learn a bit more about how to build characters and get the most out of our p
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