When Apple announced at WWDC that ARKit framework was going to be part of iOS11, there was great excitement in the development community, as most people saw an amazing opportunity to create incredible AR experiences that could be felt by a large audience. Unity had worked with Apple during the previous months to create the Unity ARKit Plugin, which was released on that first day of WWDC, and allow
![Introducing the Unity ARKit Remote | Unity Blog](https://cdn-ak-scissors.b.st-hatena.com/image/square/8b276a0ff0ae3ed0a8b4109952e13bb1297aa1a7/height=288;version=1;width=512/https%3A%2F%2Fblog-api.unity.com%2Fsites%2Fdefault%2Ffiles%2Fstyles%2Fsocial_media%2Fpublic%2F2017%2F08%2FARKit_Blog_Header_02.jpg%3Fh%3Dc673cd1c%26itok%3Dic6xB_q-)