Series of quick technical tests and demonstrations of some of the things I'm slowly working on. Rendered using SmallLuxGPU v1.7beta1 (GPU test / experimentation platform for LuxRender v0.8) In this series, I'm focusing on / almost exclusively exploiting Bullet Physics' (efficient) capsule primitive (see my previous Blender capsule videos). Everything is rigid body dynamics (no soft body).
![Blender 2.5 Physics: Wireframes Chains Ropes Strings & Spaghetti - Bullet Physics Capsules](https://cdn-ak-scissors.b.st-hatena.com/image/square/6eea87dff85ad01fc980dd6a227171dfc80ab2c9/height=288;version=1;width=512/https%3A%2F%2Fi.ytimg.com%2Fvi%2Fi1YIafaqF7A%2Fhqdefault.jpg)