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Optimizing WebSockets Bandwidth - Build New Games
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Optimizing WebSockets Bandwidth - Build New Games
Steve cradled his pumpkin spice latte as he walked into the office. It had been three weeks since... Steve cradled his pumpkin spice latte as he walked into the office. It had been three weeks since the launch of his HTML5 multiplayer game, and things were going great. As Steve checked his e-mail, he noticed the account statement from his cloud service provider. “Let’s see here,” Steve muttered to himself. “Virtual server… 100,000 total hours.” Steve knew this was roughly correct, given the stati