前書き この記事は、2023のUnityアドカレの12/6の記事です。 今年は、完走賞に挑戦してみたいと思います。Qiita君ぬい欲しい! TL;DR; // https://github.com/niepp/astc_encoder GraphicsBuffer ConvertAstc(Texture2D raw); Texture2D screenShot = ...; using var astcBuff = ConvertAstc(screenShot); var texture = new Texture2D(width, height, TextureFormat.ASTC_6x6); using var map = texture.GetRawTextureData<byte>(); astcBuff.GetData(map); texture.Apply(updateMip
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