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blog.chrismdp.com
I’ve recently set up several CI Joe instances to handle our various projects at Eden. We’ve been using Integrity for several months, but it’s caused us a few problems and I yearned for something simpler. CI Joe is about as simple as it gets, and the brevity of the code encourages hacking and customisation. I’ve now set it up to run multiple Joes using Rack and Passenger for the various different p
UPDATE: This post was pretty popular. I've posted a followup here. After two months of Sol Trader development in Ruby, I took a difficult decision last Wednesday morning: I’ve decided to rewrite the game code from scratch in C++. Let me explain my reasons. Why I did it Slow frames: When working with Ruby, I use the excellent Gosu library to do all my game specific coding. This initially worked gre
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