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blogs.aerys.in
Being able to create procedural geometry is very important in a 3D engine. Minko is special because it offers 2 ways to work with the 3D geometry: The streams API: low level but the fastest solution. You have to create and fill the buffers yourself which becomes rapidly annoying and hard to read. The vertex iterators: a high level dynamic API, slow but very very easy to work with. In this post I w
As you can read in the online Backsun FAQ, we are currently working on a tool called the "ShaderLab". This tools provides a visual programming environment to create, debug and test shaders in a user-friendly way: The ShaderLab is a Flex web application. It's really easy to use and anyone can start playing. The only requirement is to know shader basics and 3D maths. The tool is actually so powerful
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