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blog.m-ou.se
Languages like C and C++ are standardized. They are fully specified in an internationally recognized standards document. Languages like Python, Swift and Rust do not have such a standards document. Should Rust be standardized? Why, or why not? In this blog post, I try to explain why I do think we need an accurate specification, why I do not think we need “standardization” (depending on your defini
A few years ago, due to some random chain of events, I ended up implementing a conversion from 128 bit integers to 64 bit floats. This would’ve turned out to be a complete waste of time, except that my final version is faster than the builtin conversion of every compiler I tested. In this blog post, I’ll explain what happened, how floats work, how this conversion works, and how it got a bit out of
About a year ago, I published a Rust crate called inline-python, which allows you to easily mix some Python into your Rust code using a python!{ .. } macro. In this series, I’ll go through the process of developing this crate from scratch. Sneak preview If you’re not familiar with the inline-python crate, this is what it allows you to do: fn main() { let who = "world"; let n = 5; python! { for i i
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