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blog.playcanvas.com
When we first started PlayCanvas (over 2,716 commits ago) WebGL was just beginning to make it’s way from Chrome and Firefox Nightlies into stable releases. Fast-forward to 3 years and WebGL is everywhere, Firefox and Chrome have strong support both on desktop and on mobile. And just this week the final player Apple have joined us with WebGL support for both Safari and iOS. Today, we have some more
In July 2011, Apple released Safari 5.1 bringing WebGL to OS X users. WebGL advocates the world over rejoiced - except there was a catch. WebGL was disabled by default, hidden behind a flag buried deep within Safari’s preferences panel. The general expectation was that a switch to ‘on by default’ could not be far behind. Almost 3 years on, it seems this view was seriously misjudged. But now, it se
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