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Meet qtrack Published December 29, 2010 3D 11 Comments Tags: 3D, alternativa3d, augmented reality, away3d, FLARToolKit, flash, qtrack It stands for “quadrilateral tracker”, little pet project I have been sporadically working on since october. I should have given it more love, but I didn’t want this post to drag into next year, so here goes “version 0.9”: After December 7th, qtrack is the only free
CSI zoom to my house Published April 6, 2010 Uncategorized 12 Comments Tags: flash, fractals, geometry, pixel bender, wonderfl Some days ago I was thinking how to make deep Mandelbrot zoom to run in real time. We already have shallow low-res zooms running in real time, but deep zooms require more and more iterations per pixel, so unfortunately our only way to work around this seems to be to precom
Suppose you want to do 360 panorama demo using equirectangular texture. Easy way would be to use sphere mesh, with enough triangles distortions are invisible, and the client is happy. The few of us, who are dealing with “make me another matterport” bullshit, are not so lucky – we have to project images onto complex meshes and, therefore, write the shaders. Continue reading ‘Sampling equirectangula
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