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Rob Pike, one of the creators of the Go language, stated that he expected the language to be adopted by C++ programmers, a prediction that hasn’t been realised. Recently however at the HFT firm where I work, the success of a team’s move from Python to Go for some pieces of non-speed-critical infrastructure led to the decision to attempt a slimmed-down Go rewrite of a somewhat-throughput-critical 5
The Go language has some weaknesses compared to other modern languages. It also however has some advantages that allow its users to do things that users of many other languages cannot easily do. In particular, to have a large number of green threads running on a single machine, making it easy to structure a server by having one such thread (goroutine) for each client connection, and to communicate
I’m working on a modular random level generator, the essence of which uses similar logic to that of a roguelike. Last month I benchmarked the effectiveness of various programming languages at a simplified level generation algorithm that roughly mimics the demands of my actual algorithm, using single-threaded code. I’m now running the same benchmark with concurrent code, to examine how easy the lan
I’m working on a random level generator for a game that, although written in C++, is modular such that the level generator can be written in something more high-level. As C++ isn’t always the most fun and productive language to program in, I set out to benchmark some potential alternatives, using a simple Roguelike level generation benchmark that relies heavily on iteration and conditionals and he
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