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Try as I might, I could not get TypeScript and Redux to play nice. I finally pulled it off with a little surgery, and thought I’d dump what I did. If anyone has a better approach, please I’m all ears Setting Up Your Actions Somewhere in a Redux GitHub issue I found someone who took the approach of using redux-actions. I liked this approach so I adopted it. For starters, define an Action<T> interfa
The Sega Saturn is notorious for not being able to pull off transparency effects as well as its competitors. Sometimes developers resorted to a “mesh” effect. Why was this compromise needed? This article is based on a YouTube video made by Low Score Boy. See the thank you section at the bottom of this post. The problemOften Saturn games want to do a transparency effect but instead settle for a mes
Here’s a brain dump of my experience getting these recent-ish techs up and running together on a small project … Project Structure and Goal My project (named baby-engine), is structured like this, you can see it here src/ <ES6 JavaScript source> lib/ <the ES6 js in src/ gets built and dumped into here as ES5 JS> index.js <-- npm module entry point written in vanilla ES5 and require()s stuff from l
Yokul - Google Charts Reimplemented in a Local JS Canvas This article has moved. You can find it here Hi, I’m Matt Greer, thanks for stopping by. I’m a developer in the San Jose area. I am mostly interested in web related technology, but also dabble in games, Clojure(Script), visualization and sometimes devops-ish stuff. All opinions expressed here are my own. This site was created with Wintersmit
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