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Porting 58000 lines of D and C++ to jai, Part 0: Why and How In this series of blogposts, I will document my experience of porting the game that I am currently working on to the jai programming language. It’s currently written in mostly D and some C++ and comes in at exactly 58,620 lines of code (excluding libraries). I’ve planned on doing this for a long time and want to keep some sort of record
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