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bill.dudney.net
I finally got the texture stuff working again. As I said in the last post I have been working on getting my head wrapped around OpenGL including the programable pipeline (GLSL etc). Since there is no programable pipeline on the iPhone I started on the mac so I could do GLSL. Well turns out that to load my textures I was using ImageI/O which is also not on the iPhone. After some false starts I fina
I have been doing some keyframe animations lately and figured it would make a good entry. Keyframe animations are cool because they give you more exact control over the way your layers animate. The basic animation does a linear interpolation between the 'start' value and the 'end' value. Which works great in many if not most cases but some times you want the path your animation follows to be some
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