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This post is part of a larger effort you can view over here: https://osblog.stephenmarz.com. Pong being played on my custom, RISC-V OS in Rust! Video Contents OverviewApplication Programmer’s Interface (API)Starting RoutinesSystem CallsDrawing PrimitivesEvent HandlingStart Our GameGame LoopPLAY Overview We last left off writing a graphics driver and an event driver for our operating system. We als
An operating system is used to make our job easier when using graphics. In our instance, in addition to everything else. In this post, we will be writing a GPU (graphics processing unit) driver using the VirtIO specification. In here, we will allow user applications to have a portion of the screen as RAM–with what is commonly known as a framebuffer. Contents OverviewPixels and ResolutionThe GPU Vi
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