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There are two main aspects to compile times that matter to developers. Cold build times, when building from scratch and warm build times when you’ve already built and you’re rebuilding following an edit. This article focuses on warm build times, which for rapid iteration during development is what generally matters most. We start with some tips for speeding up your Rust development cycle, then tal
Making Rust supply chain attacks harder with Cackle If you want a slightly shorter read, skip to Introducing Cackle. A hypothetical story about Alex Alex is a software engineer who has built a tool which she licences to her customers. She only has a small number of clients, but they like her tool. She built her tool using Rust, with about 20 direct dependencies from crates.io. When you count indir
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