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Audiovisuals with SC by Fredrik Olofsson In this article, we will investigate the built-in graphical features of SuperCollider and how they can be used artistically, in combination with the sound synthesis server. Different techniques for audiovisual mapping are presented along with some more personal reflections on the relationship between sound and graphics. My hope is that this text, together w
SuperCollider🔗 Also see my blog:supercollider and blog:livecoding. SuperCollider is an open-source object-orientated realtime audio synthesis programming language that runs efficiently across platforms. Below is some of my work for it in the form of classes and plugins. I also have code published as quarks (AudioMulchClock, Bjorklund, Ease, PopUpTreeMenu, redGrain, redMst, redSampler, redSys, red
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