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This is a listing of articles, arranged by subject. Articles under "design" will help the developer make decisions about gameplay. Articles under "implementation" will help with algorithm design, and offer various methods of implementing features. Headings are arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold. Development Rogue
(Originally written by Mike Anderson.) Interesting random maps are one of the things that make roguelike games unique. They add greatly to the enjoyment of the game since the player will always be able to face fresh challenges and different problems. But random maps are far from easy to implement. In most conventional games, you would have a level designer who can create cunningly crafted scenario
What is a Roguelike? One does not simply ask "What is a Roguelike". The term "roguelike" is still growing in popularity to describe any game with procedural content generation, or punishing difficulty. RogueBasin is meant to serve as a repository of knowledge mostly for Traditional Roguelikes. What is a Traditional Roguelike? A traditional Roguelike is usually described as a computer game with a s
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