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vorner.github.io
40 millisecond bug This is a small story about tracking down a production bug in a Rust application. I don’t know if there’s any take away from this one for the reader, but it felt interesting so I’m sharing it. A bit of backstory In Avast, we have a Rust application called urlite. It serves as a backend to some other applications, provides them a HTTP API. It’s in Rust because it is latency criti
Throw away code There’s an ongoing discussion about what makes Python better prototyping language than Rust (with Python being probably just the archetype of some scripted weakly-typed language). The thing is, I prefer doing my prototypes in Rust over Python. Apparently, I’m not the only one. So I wanted to share few things about what makes Rust viable for these kinds of throw-away coding sprints,
Performance experiments with matrix multiplication One of Rust’s design goals is to be fast. That actually needs two distinct things from the language. First, is it shouldn’t introduce too much (preferably zero) overhead for its abstractions and be fast out of the box. Many people coming from the high level languages (python, javascript, …) find this to be the case ‒ just type the program, compile
Why is Rust difficult? Rust is considered difficult to learn by many people. Indeed, when I learned it, I considered it to be the hardest programming language up to that time I’ve met. And that says something, since I have a habit of learning whatever language I find interesting. Looking back, I’m not sure I was correct, C++ is probably harder ‒ but it was distributed into much longer time than le
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