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Elasticurves: Exploiting Stroke Dynamics and Inertia for the Real-time Neatening of Sketched 2D Curves Yannick Thiel, Karan Singh, Ravin Balakrishnan Department of Computer Science University of Toronto {ythiel, karan, ravin}@dgp.toronto.edu Figure 1: Input strokes are drawn in red, with drawing speed indicated by the spacing of green input points (a). The input stroke in (a) is neatened using Lap
www.dgp.toronto.edu/~jmwang
Gaussian Process Dynamical Models for Human Motion Abstract We introduce Gaussian process dynamical models (GPDMs) for nonlinear time series analysis, with applications to learning models of human pose and motion from high-dimensional motion capture data. A GPDM is a latent variable model. It comprises a low dimensional latent space with associated dynamics, as well as a map from the latent space
www.dgp.toronto.edu
Real-Time Fluid Dynamics for Games Jos Stam Alias | wavefront 210 King Street East Toronto, Ontario, Canada M5A 1J7 Email: jstam@aw.sgi.com, Url: http://www.dgp.toronto.edu/people/stam/reality/index.html. Abstract In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such
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NEWS 100 concept models created by sketching with ILoveSketch for 4.5 days at Emerging Technology, SIGGRAPH 2009 (New Orleans, LA, USA, August 3-7) Paper and demo presentation of EverybodyLovesSketch at UIST 2009 (Victoria, BC, Canada, October 4-7) ILoveSketch A 3D curve sketching system that captures some of the affordances of pen and paper for professional designers, allowing them to iterate di
email: ravin at dgp.toronto.edu voice: (416) 946-3448 office: Rm BA7204, 40 St. George St, Toronto lab: Dynamic Graphics Project postal mail & courier address: Ravin Balakrishnan Department of Computer Science University of Toronto 40 St. George Street, Room 4283 Toronto, Ontario Canada M5S 2E4 Tel (for courier): 416 978-6025
This page contains links to all of my publications. These papers report my research at the Universite de Geneve (1988-89), University of Toronto (1989-95), INRIA (1995-96), VTT (1996-97) and Alias|wavefront (1997-today). You are free to download any of these papers. But keep in mind that the publishers hold the relevant copyrights. Refereed Journal Papers Jos Stam and Charles Loop, "Quad/Triangle
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Art and the science of generative AI Z. G. Epstein, A. Hertzmann, et al. Science. 2023. Vol. 360, No. 6650. Extended whitepaper (includes complete author list) A computational approach to studying aesthetic judgments of ambiguous artworks X. Wang, Z. Bylinskii, A. Hertzmann, R. Pepperell. Psychology of Aesthetics, Creativity, and the Arts. To appear. [Preprint]
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