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Leaders command people. That’s kind of what a leader is: someone with the authority to direct the actions of others. But people don’t often appreciate being commanded. When you step into leadership you face this challenge: how do you direct the members of your team without offending them? How do you become a good boss, but not be “bossy”? It’s worth starting this discussion with the reminder that
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination. Games were created by brilliant individuals. Richard Garriott circa 1979 Their designs were often groundbreaking and sometimes deeply artistic. Their choices defined much of what we see in games today. Some of these auteur game developers even made a decent living. Playing their games inspire
A programmer’s greatest enemy is getting stuck. A crucial skill in programming—and one that many of my beginning game programming students lack—is the ability to recognize when they’re stuck, to get out of being stuck, and to avoid getting stuck in the first place. Indeed, it’s a skill I’m still learning myself, although the contexts in which I still get stuck are shrinking with time, study, and e
Leaders command people. That’s kind of what a leader is: someone with the authority to direct the actions of others. But people don’t often appreciate being commanded. When you step into leadership you face this challenge: how do you direct the members of your team without offending them? How do you become a good boss, but not be “bossy”? Continue reading “How to Boss Without Being Bossy” Believer
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