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Hi, so here are renders of the Boeing 2707-200 SST first flight Infos on this plane here : http://www.aerospaceprojectsreview.com/blog/?p=1487 Let say… We are the 11th of october 1971, they are rushing the prototype to 1st flight, making it fly unpainted, cause they want to move on fast to the testing schedule. And want to be able to shown the monster at the 1972 Paris air show. Here are photo sho
The Animation Nodes (AN) addon is a node based visual scripting system designed for motion graphics in Blender. The main goal of this project is to have a very customizable and extendable node framework. You can use it as powerful driver alternative, text manipulator, animation replicator, … Download Thread Overview Leon Cheung created a spreadsheetthat helps to directly jump to the quality posts
MiraTools - modern modeling and retopology tools. This addon is dedicated to my daughter. I love you Mira! Tools: DrawExtrude Noise Deformer (see screenshot below for shortcuts) LinearDeformer CurveStretch CurveGuide CurveSurfaces PolyTool Arc UV Wrap (Object Mode) Primitives (Shift+A) Simple Extrude Snap Points Retopo Loops Unbevel You can get the tools here from my Github repository:
NirenYang [BlenderCN] location: [Toolbar][Tools][Mesh Tools][edges set]: set Length(Shift+Alt+E) set Angle(Ctrl+Shift+Alt+E) Notice: This addon don’t use object matrix. That’ means just scale=[1,1,1] with your Mesh Object first for a real length. It’s develeping on 2.70.3. Should be working 2.7x. https://developer.blender.org/T39999
Hi all. In this thread I’m going to show some cycles materials that I think you could find interesting. I hope you like them, and if you can improve them you can show how to do it here: EDIT: All materials posted here are procedural. I don’t use images for textures.
I have written a script which can use the edge loops of a mesh object to create guide hairs of a hair system. The idea is that mesh modeling tools can be used to sculpt the general shape of a hair system more quickly than it can be done in particle mode. The hair mesh can also be a reusable starting-point or a backup of a hair system. Its wiki page outlines some of its limitations and weaknesses s
Discussions related to Blender and similar software. No off-topic chats here please
Beautiful collection of videos. Great work sick. Here’s mine, doodling under dynatopo testing. Blender dynatopology only projects. Cycles renders, no re-topology, UVs or such for now. Procedural shaders. https://dl.dropbox.com/u/24090090/AlterEgo.jpg Nice. In addition to show nice sculpt/doodling it would be useful if this thread will be used to find the best/fastest method to get dyntopo meshes “
i make this thread to share some useful technique i discover on the net on manga style modeling technique, some are in blender and other app like metasequoia but more important the technique. in some of these websites will be able to download 3D models “data”, the creators share. for this to work you need google chrome to translate the web to english. here are some links i will post more later. ht
Hi all, Just to let you know, we’ve posted an email to the Blender developers ML about the possible integration of Freestyle into Blender, either through a Google Summer of Code project or through… something else! We also wanted to start this thread to let the artists community give its feedback about this project, first because the idea came from this community in the first place, so it’s only fa
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SceneCity is a city generator for Blender. It's a collection of three addons working independently or together: SceneCity, SceneTerrain and SceneSkies. Official website http://www.cgchan.com/store/scenecity Patreon Support me monthly on Patreon patreon_navigation_logo_mini_orange.png Twitter Frequent development updates on my Twitter account https://twitter.com/CouturierArnaud 6.jpg SceneSkies fre
BlenderArtists.org is the most popular community site dedicated to the free, open-source 3D animation program Blender. On the site, users of the program can discuss their artwork, ask questions and find resources such as textures and tutorials.
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