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blog.jackadam.net
Turns out, canvas kinda sucks for developing full-screen animations on the iPhone and iPad. Without hardware acceleration and a more efficient clearing mechanism, it just doesn’t cut the mustard. But all hope is not lost… CSS 3D transforms to the rescue! Check out this 3D molecule simulation we put together: You can rotate the molecule around with your fingers, and pinch to zoom in and out. At bli
I wanted a reasonably sized photographic image with a 24-bit alpha channel. So I used a JPEG for what JPEGs are good for and a PNG for what PNGs are good for… I combined them using an HTML5 canvas element and then inserted into the DOM. The results look the same as using a normal 24-bit PNG but are one-half to one-sixth the size. In one case we got a 573KB 24-bit PNG down to a 49KB JPEG with a 4KB
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