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After the surprise announcement last week of a new programming language for iOS and Mac development, a lot of developers have been geeking out over Swift. At Tack we’re no exception; most of us on the iOS side of the aisle have been filling our chat room with “Sweet!”, “What the heck?”, and “Dude, check this out!” in equal measure. There are a lot of different takes on different interesting featur
In a previous post, I mentioned a way of thinking about interactions and interface within a framework of depth and space. The ideas were centered around the digital space, but as a designer I find it’s important to remove myself from that space and explore solutions that can originate in physical space. One of the easiest ways to do this is to break out scissors and paper. With paper you can remov
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