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It’s no secret to anyone, APKs out there are getting bigger and bigger. While simple/single-task apps were 2MB at the time of the first versions of Android, it is now very common to download 10 to 20MB apps. The explosion of APK file size is a direct consequence of both users expectations and developers experience acquisition. Several reasons explain this dramatic file size increase: The multiplic
Back in November 2012, I wrote a blog post entitled “ActionBar on the Move”. This article was mainly dealing with a technique to nicely and uniquely animate your ActionBar. Although I mentioned some of the effect’s possible applications, I never had time to effectively add an ActionBar animation to one of my own apps nor saw an application on the Play Store taking advantage of it. While being at G
In the past week there have been a tremendous number of discussions, tweets, posts, articles, etc. about some new and modern programming languages. There is no doubt that these sudden swirls have been motivated by Apple unveiling a brand new language called Swift at WWDC 2014. Being on vacation for the past two weeks, I have read quite a lot about the Swift programming language, its syntax, its fe
Note: I generally blog about subjects I don’t deal with in my day to day life at work. However, the article below mentions some work I have done at Capitaine Train. As a consequence, I think a disclaimer is needed here: I work for Capitaine Train, but the opinions expressed on my blog or anywhere else (Twitter, Google+, etc.), are my own, and have nothing to do with my employer. In the past few mo
“It’s the little details that are vital. Little things make big things happen.” – John Wooden Twitter G+ RSS I will never say it out loud enough: always do overwhelm your users with your mobile apps. One of the most important way to mind-blow your users is to polish what is usually called the first impression. Indeed, the first impression is essential if you want to catch your users' attention. Co
In the past 6 months, my Android development environment has changed quite a lot. If you follow me on Google+ and/or Twitter, you may have noticed these changes reading some of my latest tips. I love talking about UI and performance but I also seriously consider tools are crucial entities in the process of developing nice and polished Android apps. In this post, I share about my experience and the
“It’s the little details that are vital. Little things make big things happen.” – John Wooden Twitter G+ RSS Note: This article has been written prior to the recent article on Techcrunch which states “pull-to-refresh” has been patented by Twitter. I agree with most of this article when it comes to iOS. My only disagreement is I don’t think this patent is the reason why Apple didn’t use it in their
“It’s the little details that are vital. Little things make big things happen.” – John Wooden Twitter G+ RSS Note: Everything I published on this website in the past had nothing to do with what I was doing at work. But now for Prixing I’m changing that, because I think it can be a great opportunity for me to give other developers some advanced Android UI development tips and tricks. As this is the
“It’s the little details that are vital. Little things make big things happen.” – John Wooden Twitter G+ RSS Note: I started writing this article based on Android P preview 1. Android P preview 2, released at Google I/O 2018, actually removed some (most?) of the APIs used extensively in this blog post. Even though none of the UI tricks described below are possible with Android P preview 2, I thoug
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