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Cracking Codes with Python Cracking Codes with Python teaches complete beginners how to program in the Python programming language. The book features the source code to several ciphers and hacking programs for these ciphers. The programs include the Caesar cipher, transposition cipher, simple substitution cipher, multiplicative & affine ciphers, Vigenere cipher, and hacking programs for each of th
Learn to Program. For Free. Learning to program makes you a smarter and more capable human being. Rocket science uses programming, but programming isn't rocket science. Whether you're a student preparing for a software career, an office worker buried under spreadsheet files, or a hobbyist who wants to make video games, the Python programming language is an excellent start in the world of programmi
Update 2015/01/08: If you attended my NCSS class on making a bot for this game, you can download the sushi.zip file which has all the code in bot5.py. This tutorial teaches how to write a bot that can automatically play the Flash game Sushi Go Round. The concepts in this tutorial can be applied to make bots that play other games as well. It's inspired by the How to Build a Python Bot That Can Play
This blog post is those still new to programming and have probably heard about "object-oriented programming", "OOP", "classes", "inheritance/encapsulation/polymorphism", and other computer science terms but still don't get what exactly OOP is used for. In this post I'll explain why OOP is used and how it makes coding easier. This post uses Python 3 code, but the concepts apply to any programming l
Work on the 3rd Edition of “Invent Your Own Computer Games with Python” has begun, along with translations of the book to Spanish, French, Chinese, and Swedish. The 2nd edition came out in 2010. Since then, I’ve written three more books and gained experience from teaching programming to kids and adults. The 3rd edition will not have new content, but has two major aims: Renewed copy editing efforts
So you know a little bit about programming (perhaps you've read the free book, "Invent Your Own Computer Games with Python", a free programming book for beginners whose author shamelessly plugs at every chance) but you want to get better at coding. You can't seem to find any open source projects that are at your level or easy for new people to contribute to. You've gone through a few of the practi
Chapter 1 Read online: Chapter 1 - Making Paper Cryptography Tools PDF of the Caesar Cipher Wheel Interactive Virtual Cipher Wheel Chapter 2 Read online: Chapter 2 - Downloading and Installing Python Download Python 3 Download pyperclip.py Chapter 3 Read online: Chapter 3 - The Interactive Shell Chapter 4 Read online: Chapter 4 - String and Writing Programs Download source: hello.py Copy source to
Hacking Secret Ciphers with Python Note: The second edition of this book is available under the title Cracking Codes with Python Hacking Secret Ciphers with Python teaches complete beginners how to program in the Python programming language. The book features the source code to several ciphers and hacking programs for these ciphers. The programs include the Caesar cipher, transposition cipher, sim
I've created Python & Pygame script that lets you walk around the overworld map of the original Legend of Zelda game on the 8-bit Nintendo. There are no monsters or levels or items; it is simply a walking tour. The Link walking sprite animation is implemented by my Pyganim module. More importantly, this program does provide the raw map data the entire world map (something I haven't been able to fi
To debug your program, you may be tempted to pepper your source code with print() calls to display the values of variables as your program runs. It's quick and easy to do this, but the problem is that once you see the values in the variables, that'll give you ideas for more places to put print() calls, then you run the program again to learn where to put other print() calls. The "quick" solution o
I frequently see a problem when people (especially techies) try to teach programming to someone (especially non-techies). Many programming tutorials begin with basic programming principles: variables, loops, data types. This is both an obvious way to teach programming and almost certainly a wrong way to teach programming. It’s wrong because nobody wants to learn how to program. If you are teaching
Chapter 1 Read online: Chapter 1 - Installing Python Chapter 2 Read online: Chapter 2 - Pygame Basics Download source: blankpygame.py Copy source to clipboard: Use the online diff tool to find typos in your code: blankpygame.py Download source: drawing.py Copy source to clipboard: Use the online diff tool to find typos in your code: drawing.py Download source: catanimation.py Copy source to clipbo
Making Games with Python & Pygame Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound. The book f
Here's a Sokoban ("box pusher") clone called Star Pusher. I've used the graphics from the Planet Cute collection. You'll need Python (2 or 3) and Pygame installed to run it. Just download and unzip the files to the same directory. It comes with 201 levels from David W. Skinner. Download the source code and graphics. (UPDATE: I've updated the code so that it works on Linux. It was due to a \r\n new
Tweening functions allow you to easily add many different styles of natural-seeming movement to the graphics in your program. In this blog post, you'll learn about how tweening functions can make more lively movement animations using Pygame and the PyTweening third-party library. Tweening functions apply to any programming language, but this tutorial has actual Python code for you to run and exper
News about the "Invent Your Own Computer Games with Python" book. Welcome to the Code Comments Tutorial for Flippy, an Othello clone. Code Comments is a series of simple games with detailed comments in the source code, so you can see how the game works. The text in between the triple-double-quotes are comments (technically they are multi-line strings, but Python uses them for multi-line comments).
I've scoured the web for some decent tutorials for Pygame, one of the best game engines for Python out there. Here's what I've found, ordered by (in my opinion) quality. Perhaps the most comprehensive guide to Pygame would be the Pygame documentation itself, or Beginning Game Development with Python and Pygame: From Novice to Professional by Will McGuan. The Python Game Book A great online wiki th
Chapter 1 Read online: Chapter 1 - Installing Python Videos: Installing Python on Windows Installing Python 3.1 under MacOSX Install Python 3.1 using Linux Chapter 2 Read online: Chapter 2 - The Interactive Shell Chapter 3 Read online: Chapter 3 - Strings Download source: hello.py Copy source to clipboard: Use the online diff tool to find typos in your code: hello.py Chapter 4 Read online: Chapter
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