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We can get $n$ equidistributed points in the unit circle using CirclePoints. But how do you get $n$ equidistributed points on the unit sphere(surface of a ball)? The preliminary idea is to suppose that the points are some electric charges with same electric quantity on a sphere. And they have the same effective working area. I think their position is what I want. This is my current solution: point
Well, the answer seems to be YES :) Here is my implementation of Minecraft classic game in Mathematica. Let’s start with some screenshots which were taken during the construction of the final scene which will be displayed an the end of this post. Features Blocks are creatable and removable One texture per block Player automatically jumps to the obstacles of one block height and on the blocks which
Wolfram|Alpha has a whole collection¹ of parametric curves that create images of famous people. To see them, enter WolframAlpha["person curve"] into a Mathematica notebook, or person curve into Wolfram|Alpha. You get a mix of scientist, politicians and media personalities, such as Albert Einstein, Abraham Lincoln and PSY: The W|A parametric people curves are constructed from a combination of trigo
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In today's news, scientists found a bright object on one of Curiosity's photos (it's near the bottom of the picture below). It's a bit tricky to find - I actually spent quite some time staring at the picture before I saw it. The question, then, is how one can systematically search for such anomalies. It should be harder than famous How do i find Waldo problem, as we do not necessarily know what we
I received an email to which I wanted to respond with a xkcd-style graph, but I couldn't manage it. Everything I drew looked perfect, and I don't have enough command over PlotLegends to have these pieces of text floating around. Any tips on how one can create xkcd-style graphs? Where things look hand-drawn and imprecise. I guess drawing weird curves must be especially hard in Mathematica. EDIT: FW
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