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The 3D Software Rendering Technology of 1998's Thief: The Dark Project Sean Barrett 2011-09-19 In 1998 Looking Glass Studios released the stealth game Thief: The Dark Project. This was just as 3D hardware acceleration was taking off, so due to the development cycle it didn't use hardware acceleration; it was a purely software-rendered game. I was the primary author of the core rendering technology
Home page of Sean Barrett, dysfunctional programmer. my games source code on github: stb_image.h: public domain C image loading library stb_vorbis.c: public domain C ogg vorbis decoding library stb_truetype.h: public domain C truetype rasterization library etc. Greatest hits: gamedev: 2011-09-19: The 3D Software Rendering Technology of 1998's Thief: The Dark Project gamedev: 2021-08-01: Progressiv
This page has been superseded. The current location of the project is in the stb header-file library github repository. Sponsorship RAD Game Tools sponsored the development of this software with the understanding I would place it in the public domain. Source code Ogg Vorbis decoder: C source file Limitations Currently no true seeking API Can only contain one Vorbis stream (not multiple independent
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