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(Here begins a comment written by John Carmack in 2014, about an email he sent to a programmers’ mailing list in 2007.) In the years since I wrote this, I have gotten much more bullish about pure functional programming, even in C/C++ where reasonable: (link) The real enemy addressed by inlining is unexpected dependency and mutation of state, which functional programming solves more directly and co
John Carmack on Inlined Code In the years since I wrote this, I have gotten much more bullish about pure functional programming, even in C/C++ where reasonable: http://gamasutra.com/view/news/169296/Indepth_Functional_programming_in_C.php The real enemy addressed by inlining is unexpected dependency and mutation of state, which functional programming solves more directly and completely. However, i
What's Here (Last updated 26 September 2014) See the new blog. My new project is the game The Witness, which you can read about at this site. My previous game was Braid, which you can find here. Working on Braid, I wrote some simple code to use .mo files (which are for string internationalization) and decided to post the code here, for public use. I've put up the transcript and slides from my rant
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