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Pathfinder, a Fast GPU-based Font Rasterizer in Rust Feb 14 th , 2017 Ever since some initial discussions with Raph Levien (author of font-rs ) at RustConf last September, I’ve been thinking about ways to improve vector graphics rendering using modern graphics hardware, specifically for fonts. These ideas began to come together in December, and over the past couple of months I’ve been working on a
Revamped Parallel Layout in Servo Feb 25th, 2014 | Comments Over the past week I’ve submitted a series of pull requests that significantly revamp the way parallel layout works in Servo. Originally I did this work to improve performance, but it’s also turned out to be necessary to implement more advanced CSS 2.1 features. As it’s a fairly novel algorithm (as far as I’m aware) I’d like to take some
Removing Garbage Collection From the Rust Language Jun 2nd, 2013 | Comments I’ve been floating ways to simplify the memory management story in Rust around the core team lately. Memory management is a contentious topic, since we’ve worked hard to get to the current state of things, and with the push toward stability lately, there is a (quite reasonable!) resistance to any changes at this state. Sti
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